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This tutorial is for beginners
This tutorial is similar to my mountain tutorial. I thought I would do a volcano too just to show how easy it can be using the below steps to create any landscape.
Start a new scene and create a plane. Length 100 and width 100, segments 60.
You should end up with this in your top view

Now right click on the plane and select convert to editable poly like so
Lets make the volcano. Select polygon and go down to the bottom of the list until you see paint deformation, select push/pull. Adjust the size of the brush to your liking like so
With the push/pull button selected, start pulling the polygons to create a mountain.


My completed mountain with meshsmooth added

Let's texture the volcano
Render the top view. Keep the render squared. I used 1000x1000 pixels. Save the render as a jpeg. Open up photoshop or what ever you use. Crop the image so only the pixels of the volcano are seen but keep the map squared (eg 915x915, 1000x1000 etc) like so

What we are going to do now is paint over the map and use it as a texture to put onto our 3d model. Below I am using three textures. A rock, stone and lava texture. I'm going to skip the painting step as it's pretty much common sense.
Here is my result

Go back to 3dmax and open the material editor. Select a material and add on the diffuse channel the mountain texture we have just created like so
Job done. A cool thing you can do now is edit the texture in photoshop and come back and check how it looks on the 3d model as 3d max should reload the texture automatically. Here is my final render



Original tutorial by 3dmodelsheets.com 26/10/10